Last night on the TV show Daily Planet, Lucas Cochran reported on the latest in 3d scanning technology - and in the process found himself scanned into a game.Read More
Posted February 14, 2014 by Ross McKegney
This is a guest post by Igor Miroshnichenko (Zeddycuss), one of the rockstar artists in the Verold community. He recently won the CG Society's 3D challenge for his animated model Faun, and agreed to share some of his workflow with the community. Thanks Igor!
Hi, this is Igor, CG Artist from Moldova. I'm going to show you how to bring your skin animations from Blender and show them off using Verold Studio.
I've been Verold Studio for about a month and it's amazing! It offers a enough common 3d features (Lights, Materials, Maps, Animations and more) and it's really easy to use. If you have some ready game assets that you would like to share with your friends or to demonstrate to the client with all it's features, welcome on Verold! After uploading several characters from the game that our team currently developing, I was asked to write quick tutorial for Blender Users on how to export assets from Blender correctly and assemble those in Verold Engine.Read More
For immediate release: The team at Verold's HQ in Toronto is hiring interns for the winter and summer terms. Seeking Creative Coders, CG Artists, and Marketing/Business Development.Read More
For those who don't know the CG Society, it's the definitive social network for CG artists. A place for learning and discovery, for mentoring those coming up in the industry and getting that leg up. We were delighted that they chose to feature Verold's 3d viewer in their latest portfolio mini-challenge. Since late last year, CG artists who create a portfolio on the CG Society site have been able to include interactive 3d for their work, using the Verold viewer. For artists, this means showing the technical details of how their work was made - the optimizations in their mesh, the way the model was textured. One embeddable view that replaces dozens of renders.
The CG Society mini-challenge that ran through the first weeks of the year brought in submissions from around the world. And the winners are...Read More
Big news yesterday from Yahoo! Marissa Mayer's latest acqui-hire is the team of WebGL developers behind Cloud Party, an online virtual worlds platform.
I always saw Cloud Party as solving the biggest problem with Second Life, the signup/download hurdle you had to cross between invitation and joining a space. When I worked at IBM Research, we spent a lot of time looking at how the retail process would transform over the next twenty years. I continue to believe that virtual reality is an important part of that next generation experience, and seeing the engine and tools live in the browser, as Cloud Party had started, and as we are building here at Verold, is critical to mass adoption.Read More
At last night's Vancouver iDev Meetup I demoed new developer tools that we will release later this month. I challenged myself to create a 3D app in less than 5 minutes, to fit the length of the talk. The result is "Zombie Dance" :) Click the Zombie to see him dance...Read More
As promised, the New Year brings another amazing project from the team at HelloEnjoy. These guys are quickly becoming the go-to design studio for interactive 3d experiences.
In this case, they're using a combination of traditional and emerging CG techniques to drive a social experience for the unveiling of Infiniti's new Q50 Eau Rouge. The experience opens with a beautiful video sequence, then seamlessly transitions into an interactive 3d experience built using Three.js. In a clever viral play, the new car is "unveiled" particle-by-particle, as users share the site on social networks.
If 2013 was the year that web designers finally woke up to the awesomeness that is WebGL, 2014 is going to be the year that we see it go more and more mainstream. I'm stoked for the year ahead!
We're excited to announce that the CG Society has just launched an interactive 3d gallery on their beautiful new portfolio platform. To kick things off, their latest CGPortfolio upload challenge is all about interactive 3d! You just need to upload a finished 3D model to the Verold 3d interactive viewer, and add it to your CGPortfolio between now and Monday January 13th at midnight PST.
Once you've done this, your model will be added to our gallery here.
There are no criteria for creating your model, other than it must be in 3D, and it must have been uploaded into Verold (getting started guide for artists here) and placed in your CGPortfolio. So a great opportunity to make something completely new, or to finish and upload something you've been working on for awhile.
We're fortunate to have recruited three awesome judges - Sony Santa Monica's Katon Callaway, Schell Games' John DeRiggi, and Verold's Mike Bond. At the end of the two week period, they'll each pick their favourite piece and give reasons for their choices (and their decisions are final!)
Winners will receive a free 1 year CGSConnect membership (giving advertising free viewing of their CGPortfolios), a free Ballistic Book of their choice and a CGTraining-on-Demand tutorial of their choice.
Happy New Year and happy modelling! Post questions in this thread if you need to, and you're welcome to post links to your newly uploaded models.
Heading into the holiday season, from the team at Verold we send you our sincerest best wishes! To show our thanks, we have a couple of special holiday treats for you :)Read More
One of the perks of my job here at Verold is that I get to spend a lot of time meeting potential clients and partners. This year, that's meant a tonne of Skype calls and Google Hangouts, but it's also meant representing the team at GDC, SIGGRAPH, and two editions of OnGameStart.
OnGameStart is the only HTML5 Gaming conference, hosted by the incredible Michal Budzinsky of Mozilla. I was introduced through their satellite event in NYC this past spring, a one-day event with 80 participants and a rockstar lineup of speakers - including Jesse Freeman, Chandler Prall, Ibon Tolosana, and James Long. A dozen speakers and 80 participants, you do the math and you'll see that this was a very intimate event where everyone was engaged.
The NYC satellite event was an experimental offshoot of the main conference, held every Fall in Warsaw, Poland. Here you get an eager mix of HTML5 game developers and web developers, with two days of speakers and a day of workshops. Bigger event, but still small enough that everyone gets to meet everyone. As expected, another rockstar lineup of speakers - this time including yours truly. I was called up at the last minute to take the place of Ricardo (@mrdoob) Cabello, who unfortunately could not make it.
I can't replace Mr Doob, but I did bring my A game, using the opportunity to introduce to the world the Three.js developer toolkit that we've been working on for the last year. Many of you know Verold for our viewer, but that was only the first step in our product evolution. We wanted to make sure to have a tool that CG artists would love, and a renderer that would prove that WebGL is capable. We've accomplished that goal in spades, and now it's time to show our hand - that the artist side is only half of the equation; we're building a platform for creating interactive web experiences, that brings together artists and developers. The 300 HTML5 developers in the audience at OnGameStart 2013 were the first outside of Verold to hear this vision articulated, and the first to see the early preview of what we're building. I'm happy to share that video with all of you, and let you know that the tools that I'm speaking of are available in closed Alpha today. If you're interested, sign up here. And now, my presentation from OnGameStart, enjoy!
We expect designers to be empathetic, intuitive, and to have an eye for aesthetics. Ive clearly demonstrated these talents in spades, case in point the Zebra TX2 pen that he designed early in his career, with superfluous ball and clip whose only purpose was to satisfy the desire he saw in his users to fiddle when not writing. That said, I would suggest that what truly set Ive apart, especially early in his career, was his deep understanding and focus on materials. An example that stays with me is the tubular shaped cell phone that he designed while still in design school. Not only had he focused on aesthetics and interaction design, he'd also worked out how the components would fit inside, and how the device would be manufactured. This diligence, and innovation on materials and process is Ive's legacy, and what I would suggest all designers should aspire to.Read More
Posted November 16, 2013 by Ross McKegney