@Verold

Autodesk Recap Photo vs 123D

Posted May 08, 2013 by Ross McKegney

This is the third in a series of posts on bringing 3D scans to the browser. in this post, I'm getting very specific - looking at the difference between Autodesk's consumer scanning solution (123D Catch) and their new enterprise solution (Recap). 

To illustrate the differences, I'm using the same input images to both services. Then I'm running the resulting meshes through our Verold optimization tech for display in the browser.​ Going to keep this post pretty lean, and let the results do the talking.

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Optimizing Autodesk Recap Photo Scans for the Web

Posted May 08, 2013 by Ross McKegney

I wrote yesterday about some new features we've rolled out to the Verold Studio API, allowing integrators to send high resolution sculpts directly from scanning applications to Verold Studio. We optimize your models, producing a real-time ready mesh that can be displayed on the web using our tools. From there, you can add the static model to your blog or website, or turn it into an interactive app or game using our tools.​

I mentioned that my current favourite scanning solution is 123D Catch. It's free, very approachable, and the provided tooling makes it straightforward to prepare your models for printing or to be displayed online. ​The downside of Catch is that it's a consumer application, and the mesh quality is not good enough for higher fidelity applications. In a general sense, this is good, if you need a lightweight model for real-time rendering. But when you've got tools to do the optimization well yourself (as we do), you want the best possible input. Thankfully, there are other great scanners on the market. Ian and I have been experimenting with several of them over the last few days. Go! Scan 3D by Creaform uses a custom laser scanner, and produces great results that look awesome in our viewer. We're also impressed with the scans produced from Agisoft's photogammetry solution. The pace of innovation in 3D scanning and printing is exhilarating, and I look forward to having lots of other demos and samples to share in the coming weeks.


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Verold Now Optimizes Your 3D Scans for the Web!

Posted May 07, 2013 by Ross McKegney

At Verold, we are committed to letting you bring any professional 3D content to the web. This means, if you work in 3D Studio Max, Maya, ZBrush, Blender, SketchUp, or any other 3D modelling package, you will be able to bring your work to the web. We also recognize that there's another way to get content - by scanning it. Verold Studio has always supported uploads in STL, PLY, and OBJ formats - the standard formats for 3D scanning and printing. However, results have been a mixed bag. 3D scans capture a point cloud using photogammetry or lasers, then stitch these points together. As you can image, the resulting meshes are not nearly as concise and beautiful as what an artist would produce manually. Consequently, uploaded scans are often clunky and slow. 

We've set about to address these issues, with new features that are just now rolling out to Verold Studio. We're well positioned to do this: our history is in geometry processing, and we at one point had our own photogammetry solution. We bring the same diligence  to this challenge that we brought to solving quad remeshing in ZBrush last year - and the results are awesome! You can give us your clunky scan data, and we'll give you back a runnable, viewable version of your model rendering beautifully in your browser.

Read on to learn how...​

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Notifications in Verold Studio

Posted April 19, 2013 by Ross McKegney

​​Verold Studio provides a great environment for discussing and reviewing 3D assets. Whether you're an artist working with clients/licensors, a student submitting work to your instructor, a game designer looking to break into the industry, a product designer with a great idea to share, a museum curator with scans of artifacts to discuss, or any of the myriad other usecases that show up in Verold Studio every day.

We've just launched a feature that makes it easier to keep track of the conversations that are happening within Verold Studio. You'll notice a new notification bar beside your name in the header of the site...

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Verold launches WebGL mobile games at GDC 2013

Posted March 25, 2013 by Ross McKegney

This has been a big month for us here at Verold. We've deployed our 3D viewer technology with partner Renderlife.com, creating the first ever online marketplace for 3D assets where you can preview assets before you buy them. ​We've also got our first gaming studio client, 90ninecents.com, using Verold Studio to manage their entire asset pipeline. And we're headed to the Game Developer Conference this week to unveil our new Developer API, that enables game studios and interactive agencies to use Verold Studio to create interactive 3D experiences for the web. To showcase our new capabilities, we've lauched two social games targeting the Blackberry 10 platform. These games were built using Verold Studio and the Verold Developer API, and are available to play online or to download from BlackBerry App World. 

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WebGL/Three.js Hackathon

Posted March 11, 2013 by Ross McKegney

Have you seen "Find Your Way to Oz", the interactive movie trailer that Disney built with Google and Unit9? Want to know how to create your own interactive 3D experience?

At Verold, we're building the tools to change the face of the web. We're making it easy for CG artists to bring their 3D projects to life on the web, and for web designers to source and consume 3D content in the experiences that they create. ​

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Falling in Circles - Lagrange Points

Posted March 05, 2013 by Michael Bond

[​At Verold, we are building tools and runtime to empower anyone to express themselves in 3D on the web. This post is by Verold's Senior Game Engine Architect, Mike Bond, and describes the motivation behind the interactive 3D web experience "Falling in Circles" that he built using Verold tools. We hope this inspires you to learn more about astronomy and our solar system.]

I find gravitational mechanics to be one of the most fascinating aspects of the universe we live in. A simple, physical law dictates t

he motion of virtually everything that we can see in the night sky. The moon, the stars, and all the planets perform an eternal dance, perpetuated by the attraction of this single force. Free-falling through space, constantly being pulled together but (almost) always avoiding a collision, these bodies are forever falling in circles.

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It's ALIVE! Animation in Verold Studio

Posted February 26, 2013 by Ross McKegney

​Verold Studio provides CG artists will tools to collaborate in 3D on the web; upload your models, discuss them in real-time 3D with collaborators. Over the past few months we've been working to engage a new audience on the platform, animators. You may have noticed that last week we uploaded the first animated project to Verold Studio!

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Multiple collaborators in Verold Studio

Posted February 13, 2013 by Ross McKegney

Everything you do in Verold Studio is shared in real-time with anyone else currently browsing your scene. This means, if you upload a model, change a material, add/remove model instances from the scene, change lighting, or make any other change - others viewing with you can see what you've done. But what if you want to work on a scene together with a friend or colleague. Perhaps you're working on a game level, and want to invite your environment artists and character artists to work together to get everything set up just right?

Adding collaborators to your project is easy. Just click the collaboration icon in the bottom right, and go to the collaborators tab.​

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Announcing the Verold Developer API!

Posted February 08, 2013 by Ross McKegney

We are excited to announce that we have launched the first release of the Verold 3D Engine! The Verold 3D Engine, in concert with the Verold Studio online 3D collaboration tools, allows web designers to quickly and efficiently create interactive web-based 3D experiences. Did you see the Google/Disney interactive trailer for Oz that debuted last week? With our tools, you can make your own interactive 3D experiences like this at a fraction of the cost.

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Artist Interview: Othon Reynoso

Posted February 07, 2013 by Leslie Bradt

​Wacom contest winner Othon Reynoso is a 3D artist based out of Mexico and Technical Director at Cluster Studios.  

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