deviantArt goes 3d

Posted April 07, 2014 by Ross McKegney

Last week, deviantArt announced support for Sketchfab and Verold in their journals. This brings the power of interactive 3D to one of the largest communities of artists. Verold's announcement is here, and as you can see from the tweet stream, the community is pretty stoked!

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Facebook buys Oculus FTW

Posted March 26, 2014 by Ross McKegney

My Twitter feed was on fire last night on the announcement that Oculus VR had been acquired by Facebook. The response was universally negative, stirring up feelings of disdain, distrust, and downright anger. Oculus had started life as a KickStarter project, and despite having subsequently raised more than $90MM in venture funding, was still seen by many as their community project. 

For many, an acquisition by Facebook is a big WTF?! What does Facebook know about hardcore gaming, and how can innovation possibly continue at the pace it needs to when just a small corner of Zuck's empire. Add to that the general distrust of Facebook's privacy policies, and you have mutiny by even the most ardent supporters - Notch turning away from the platform, assertions of requests for refunds on pre-orders of DK2 developer kits.

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Soft launch of Verold v2 - code editor, new publishing options

Posted March 17, 2014 by Ross McKegney

We've come a long way since our first Alpha release way back in February of 2012. At the time, we were little more than an experimental in-browser 3D model viewer and material editor. Over the subsequent 53 sprints, the team has diligently built an increasingly robust and sophisticated web 3D publishing platform. Yesterday, as part of the closing keynote at jQueryTO - Canada's largest Javascript conference - we unveiled the platform to the community. 

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Build VR websites with Oculus and Threejs

Posted March 14, 2014 by Ross McKegney

One of the great features in Verold is how easy it makes working with hardware peripherals. We've got components for working with devices like Leap Motion, Kinect, Oculus VR, Myo, NeuroSky, and many others.

Oculus VR is a special brand of magic. And with Verold, your audience can literally visit a web page, put on their VR headset, and dive into an immersive experience. Our intern Tim Strah, from the TriOS game development program, has spent the term working with us on Oculus VR demo apps. He and Justin are now doing the rounds of local meetup groups to show off what's possible and get feedback. See below for their presentation, and to learn how to get started with your own Oculus/Three.js project.

If you have an Oculus, simply install the bridge then visit any webpage built with Verold's Oculus components. If you're a web developer, you can quite literally build and publish an Oculus VR app in a matter of minutes, and have it available for the world to experience. 

We're adding new components all the time. if you have a device that you'd like to see added to Verold, drop us a line and we'll make it happen!


Verold Studio brings Blender Animations to the Web

Posted February 14, 2014 by Ross McKegney

This is a guest post by Igor Miroshnichenko (Zeddycuss), one of the rockstar artists in the Verold community. He recently won the CG Society's 3D challenge for his animated model Faun, and agreed to share some of his workflow with the community. Thanks Igor!

Hi, this is Igor, CG Artist from Moldova. I'm going to show you how to bring your skin animations from Blender and show them off using Verold Studio.

I've been Verold Studio for about a month and it's amazing! It offers a enough common 3d features (Lights, Materials, Maps, Animations and more) and it's really easy to use. If you have some ready game assets that you would like to share with your friends or to demonstrate to the client with all it's features, welcome on Verold! After uploading several characters from the game that our team currently developing, I was asked to write quick tutorial for Blender Users on how to export assets from Blender correctly and assemble those in Verold Engine.

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Winners of CGSociety 3d Challenge Announced

Posted January 28, 2014 by Ross McKegney

For those who don't know the CG Society, it's the definitive social network for CG artists. A place for learning and discovery, for mentoring those coming up in the industry and getting that leg up. We were delighted that they chose to feature Verold's 3d viewer in their latest portfolio mini-challenge. Since late last year, CG artists who create a portfolio on the CG Society site have been able to include interactive 3d for their work, using the Verold viewer. For artists, this means showing the technical details of how their work was made - the optimizations in their mesh, the way the model was textured. One embeddable view that replaces dozens of renders. 

The CG Society mini-challenge that ran through the first weeks of the year brought in submissions from around the world. And the winners are...

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Why Yahoo! shuttering Cloud Party is a good thing

Posted January 26, 2014 by Ross McKegney

Big news yesterday from Yahoo! Marissa Mayer's latest acqui-hire is the team of WebGL developers behind Cloud Party, an online virtual worlds platform. 

I always saw Cloud Party as solving the biggest problem with Second Life, the signup/download hurdle you had to cross between invitation and joining a space. When I worked at IBM Research, we spent a lot of time looking at how the retail process would transform over the next twenty years. I continue to believe that virtual reality is an important part of that next generation experience, and seeing the engine and tools live in the browser, as Cloud Party had started, and as we are building here at Verold, is critical to mass adoption.

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Ian Kerr @ Vancouver iDev

Posted January 10, 2014 by Ian Kerr

At last night's Vancouver iDev Meetup I demoed new developer tools that we will release later this month.  I challenged myself to create a 3D app in less than 5 minutes, to fit the length of the talk.  The result is "Zombie Dance" :)  Click the Zombie to see him dance...

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Unveil the Infiniti Q50 Eau Rouge

Posted January 02, 2014 by Ross McKegney

As promised, the New Year brings another amazing project from the team at HelloEnjoy. These guys are quickly becoming the go-to design studio for interactive 3d experiences.

In this case, they're using a combination of traditional and emerging CG techniques to drive a social experience for the unveiling of Infiniti's new Q50 Eau Rouge. The experience opens with a beautiful video sequence, then seamlessly transitions into an interactive 3d experience built using Three.js.  In a clever viral play, the new car is "unveiled" particle-by-particle, as users share the site on social networks.

If 2013 was the year that web designers finally woke up to the awesomeness that is WebGL, 2014 is going to be the year that we see it go more and more mainstream. I'm stoked for the year ahead!