One of the perks of my job here at Verold is that I get to spend a lot of time meeting potential clients and partners. This year, that's meant a tonne of Skype calls and Google Hangouts, but it's also meant representing the team at GDC, SIGGRAPH, and two editions of OnGameStart.
OnGameStart is the only HTML5 Gaming conference, hosted by the incredible Michal Budzinsky of Mozilla. I was introduced through their satellite event in NYC this past spring, a one-day event with 80 participants and a rockstar lineup of speakers - including Jesse Freeman, Chandler Prall, Ibon Tolosana, and James Long. A dozen speakers and 80 participants, you do the math and you'll see that this was a very intimate event where everyone was engaged.
The NYC satellite event was an experimental offshoot of the main conference, held every Fall in Warsaw, Poland. Here you get an eager mix of HTML5 game developers and web developers, with two days of speakers and a day of workshops. Bigger event, but still small enough that everyone gets to meet everyone. As expected, another rockstar lineup of speakers - this time including yours truly. I was called up at the last minute to take the place of Ricardo (@mrdoob) Cabello, who unfortunately could not make it.
I can't replace Mr Doob, but I did bring my A game, using the opportunity to introduce to the world the Three.js developer toolkit that we've been working on for the last year. Many of you know Verold for our viewer, but that was only the first step in our product evolution. We wanted to make sure to have a tool that CG artists would love, and a renderer that would prove that WebGL is capable. We've accomplished that goal in spades, and now it's time to show our hand - that the artist side is only half of the equation; we're building a platform for creating interactive web experiences, that brings together artists and developers. The 300 HTML5 developers in the audience at OnGameStart 2013 were the first outside of Verold to hear this vision articulated, and the first to see the early preview of what we're building. I'm happy to share that video with all of you, and let you know that the tools that I'm speaking of are available in closed Alpha today. If you're interested, sign up here. And now, my presentation from OnGameStart, enjoy!