Hiring Modeler and Animator

Posted July 02, 2014 by Ross McKegney

One of the common features that we get asked for in custom 3D applications is an avatar builder. The Verold content engine offers all the features you need to build a gorgeous and highly interactive avatar builder, and we're building a reference app to show how it's done.

To truly make a gorgeous experience, we need great content. And this is where you come in. We're hiring a high-poly modeller to work with the team over the next few weeks to get this demo out. From concept to delivery. 

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Amazon's first WebGL Wake Screen Experience

Posted June 29, 2014 by Ross McKegney

If you have a Kindle Fire HDX, watch your wake screen today (June 29). Amazon has just launched their first ever interactive 3D wake screen experience, to promote Relativity Media's "Earth to Echo". Photo-real 3D scans of the cast integrated seamlessly with web and video, powered by Verold and xxArray.

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Moving Day

Posted June 27, 2014 by Ross McKegney

This morning we packed up our machines and said goodbye to the office that has been our home for the last three years. We're now all powered up, sharing space with the awesome team at Uken Games. Our new address, in the Entertainment District, is 266 King St, 2nd floor. 

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Verold joins Pearson's Catalyst Program

Posted June 18, 2014 by Ross McKegney

At Verold, our mission is to give creative teams new tools to tell engaging stories on the web. Nowhere is this more needed than education, where the confluence of student expectations, media convergence, and distribution are disrupting traditional content. We're delighted to announce that we're working with Pearson Education to push the frontiers of interactivity for educational content. 

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The future of PreViz - online and interactive! Case Study from the Latin Grammy Awards

Posted April 23, 2014 by Ross McKegney

This guest post was written by Laura Frank, an entertainment technologist who uses 3D to plan and pre-visualize video screens used on stage. She shows off the incredible democratizing power of Verold Studio; pioneering the use of interactive 3D previsualizations for high profile events like the Latin Grammy awards.

Hello Verold enthusiasts.  My name is Laura Frank and I am an entertainment technologist.  For the last three years, I have worked with 3D tools, primarily Cinema 4D, as a way to plan and pre-visualize video screens used on a stage.  I am sure many of you have experienced the recent explosion of LED screens and projection mapping tools that are now a part of virtually every entertainment environment: Rock Concerts, Broadway, Television Awards shows, corporate events, social marketing extravaganzas, the list goes on...  

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deviantArt goes 3d

Posted April 07, 2014 by Ross McKegney

Last week, deviantArt announced support for Sketchfab and Verold in their journals. This brings the power of interactive 3D to one of the largest communities of artists. Verold's announcement is here, and as you can see from the tweet stream, the community is pretty stoked!

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Facebook buys Oculus FTW

Posted March 26, 2014 by Ross McKegney

My Twitter feed was on fire last night on the announcement that Oculus VR had been acquired by Facebook. The response was universally negative, stirring up feelings of disdain, distrust, and downright anger. Oculus had started life as a KickStarter project, and despite having subsequently raised more than $90MM in venture funding, was still seen by many as their community project. 

For many, an acquisition by Facebook is a big WTF?! What does Facebook know about hardcore gaming, and how can innovation possibly continue at the pace it needs to when just a small corner of Zuck's empire. Add to that the general distrust of Facebook's privacy policies, and you have mutiny by even the most ardent supporters - Notch turning away from the platform, assertions of requests for refunds on pre-orders of DK2 developer kits.

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Soft launch of Verold v2 - code editor, new publishing options

Posted March 17, 2014 by Ross McKegney

We've come a long way since our first Alpha release way back in February of 2012. At the time, we were little more than an experimental in-browser 3D model viewer and material editor. Over the subsequent 53 sprints, the team has diligently built an increasingly robust and sophisticated web 3D publishing platform. Yesterday, as part of the closing keynote at jQueryTO - Canada's largest Javascript conference - we unveiled the platform to the community. 

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Build VR websites with Oculus and Threejs

Posted March 14, 2014 by Ross McKegney

One of the great features in Verold is how easy it makes working with hardware peripherals. We've got components for working with devices like Leap Motion, Kinect, Oculus VR, Myo, NeuroSky, and many others.

Oculus VR is a special brand of magic. And with Verold, your audience can literally visit a web page, put on their VR headset, and dive into an immersive experience. Our intern Tim Strah, from the TriOS game development program, has spent the term working with us on Oculus VR demo apps. He and Justin are now doing the rounds of local meetup groups to show off what's possible and get feedback. See below for their presentation, and to learn how to get started with your own Oculus/Three.js project.

If you have an Oculus, simply install the bridge then visit any webpage built with Verold's Oculus components. If you're a web developer, you can quite literally build and publish an Oculus VR app in a matter of minutes, and have it available for the world to experience. 

We're adding new components all the time. if you have a device that you'd like to see added to Verold, drop us a line and we'll make it happen!